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2,239 lines
******************************************
******************************************
** **
** Fantasy Football Assistant **
** **
** Version 1996 **
** **
** **
** **
** **
******************************************
******************************************
Daryl D. Muellenberg
2355 Mailand Ct.
Maplewood, MN 55119
(612) 731-4914
EMail: DarylM4290@aol.com
Fantasy Football Assistant Copyright 1990-1996 Daryl Muellenberg
All Rights Reserved
Fantasy Football Assistant Program Documentation Page 1
=======================================================================
*****Table Of Contents*****
Program Description . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . . . . 3
Registration/Support. . . . . . . . . . . . . . . . . . . . . 4
Installation/Execution . . . . . . . . . . . . . . . . . . . 6
Special Features . . . . . . . . . . . . . . . . . . . . . . 7
Menu Selections . . . . . . . . . . . . . . . . . . . . . . . 10
[ Main Menu ]
Team Maintenance . . . . . . . . . . . . . . . . . . . . . . 13
Starting Lineup . . . . . . . . . . . . . . . . . . . . . . . 15
Enter Weekly Scores (Manual). . . . . . . . . . . . . . . . . 16
Enter Weekly Scores (Import). . . . . . . . . . . . . . . . . 18
Update Standings. . . . . . . . . . . . . . . . . . . . . . . 19
Transaction Entry . . . . . . . . . . . . . . . . . . . . . . 20
Draft Assistant (see FFADRAFT.DOC file)
[ Reports Menu ]
Current Week's Detail/Summary Report. . . . . . . . . . . . . 21
Standings Report. . . . . . . . . . . . . . . . . . . . . . . 21
Team Roster Report. . . . . . . . . . . . . . . . . . . . . . 22
Starting Lineup Report. . . . . . . . . . . . . . . . . . . . 22
Transaction Report. . . . . . . . . . . . . . . . . . . . . . 22
Top 10 Report . . . . . . . . . . . . . . . . . . . . . . . . 22
Owner Report. . . . . . . . . . . . . . . . . . . . . . . . . 23
Schedule Report . . . . . . . . . . . . . . . . . . . . . . . 23
Notes File Report . . . . . . . . . . . . . . . . . . . . . . 23
Registration Form . . . . . . . . . . . . . . . . . . . . . . 24
Printer Setup . . . . . . . . . . . . . . . . . . . . . . . . 24
[ Utilities Menu ]
League Options . . . . . . . . . . . . . . . . . . . . . . . 25
Win/Loss Maintenance . . . . . . . . . . . . . . . . . . . . 29
Schedule Maintenance . . . . . . . . . . . . . . . . . . . . 30
Owner Maintenance . . . . . . . . . . . . . . . . . . . . . . 32
NFL Table Maintenance . . . . . . . . . . . . . . . . . . . . 33
Scoring Maintenance . . . . . . . . . . . . . . . . . . . . . 34
Realign Team Numbers . . . . . . . . . . . . . . . . . . . . 36
Bye Week Maintenance . . . . . . . . . . . . . . . . . . . . 37
Restore Previous Week . . . . . . . . . . . . . . . . . . . . 37
Clear File For New Season . . . . . . . . . . . . . . . . . . 37
[ Multiple Leagues Menu ]
Activate League . . . . . . . . . . . . . . . . . . . . . . . 38
Setup New League. . . . . . . . . . . . . . . . . . . . . . . 38
Remove League . . . . . . . . . . . . . . . . . . . . . . . . 38
Getting Started . . . . . . . . . . . . . . . . . . . . . . . 39
Error Messages . . . . . . . . . . . . . . . . . . . . . . . 40
FFA Mailing List. . . . . . . . . . . . . . . . . . . . . . . 44
Internet/Web/Misc . . . . . . . . . . . . . . . . . . . . . . 46
Fantasy Football Assistant Program Documentation Page 2
========================================================================
*****Program Description*****
Fantasy Football Assistant is a software program that is designed to
help the league commissioner to automate the record keeping that is
involved with running a fantasy football league.
Fantasy Football Assistant is NOT a guide for running a fantasy football
league, it is assumed that you already know how to run a league. If you
would like to know more about running a league, there are a couple of
books that describe in detail how to run a league. One of these books
is called Fantasy Football Digest, written by Cliff Charpentier. Many
of the guidelines for this program (including the pre-defined schedule)
are based on this book.
Fantasy Football Assistant is a shareware program, which means that it
is NOT public domain nor freeware. The unregistered version is fully
functional, but has an additional sign-on screen. The registered version
will have this shareware signon screen removed. When you register, you
will also receive a certificate from me which allows you to order the
"JCSM Shareware Collection" tm CD-ROM at a cost of only $9.95 plus
shipping and handling. This CD-ROM contains over 500 megabytes of the
latest shareware programs available.
Some of the features of Fantasy Football Assistant include:
* On-line, context sensitive help with the F1 function key.
* Manage up to 16 fantasy teams, up to 22 players per team. Also
supports multiple leagues.
* Optionally separate teams into divisions.
* Draft organizer to help you set up and run the draft.
* Optionally draft defensive teams and/or coaches.
* Customized line-up, you determine how many players
are to be used at each position.
* Can be used for other football leagues such as college.
* Optional scoring methods: basic, performance, distance, or any
combination. Separate point system for defenses. Point values
can be customized to your scoring system.
* Use pre-defined or custom schedule.
* Use box scores from daily paper to enter weekly scores,
or use an import file from The Fantasy Football Information
Exchange bbs or from Quick Stats Service.
* Complete reports, including team roster, starting lineups,
transactions, weekly reports, top 10, and overall standings.
Fantasy Football Assistant Program Documentation Page 3
========================================================================
*****System Requirements*****
In order to run Fantasy Football Assistant, the following are minimum
software/hardware requirements:
* IBM PC/XT/AT or 100% IBM compatible computer
* 320 K free RAM or more
* 1 floppy disk drive (hard disk highly recommended)
* PC / MS DOS version 3.0 or later
* Monochrome monitor
* Video display card which supports either CGA, EGA
or VGA.
* About 1 meg free disk space.
Recommended equipment includes:
* EGA/VGA color monitor and appropriate video card.
* Hard disk drive.
* Printer.
Fantasy Football Assistant Program Documentation Page 4
========================================================================
*****Registration/Support*****
If after evaluating the software, you decide to continue to use it, you
MUST register by filling out the registration form (in the Reports Menu)
and send it along with $25.00 to:
Daryl Muellenberg Phone: (612) 731-4914 eve & weekends
2355 Mailand Ct.
Maplewood, MN 55119
You can also register through Public (Software) Library (PSL) by calling
1-800-2424-PSL for orders only (call 713-665-7017 for information and
questions about orders) or by writing PSL; P.O. Box 35707; Houston, TX
77235-5705. MC/Visa Accepted. HOWEVER, I would greatly appreciate if
you would register directly through me with a check/money order since
the credit card service costs me over $5.00 per registration. I feel
$25.00 is a fair price for registering this software, but if most users
register with their credit card, I may have to charge more for future
updates to cover costs of the credit card service.
After registering, you will receive the latest version of the program.
This version has the shareware sign-on screen removed. You will
receive notification of any major updates to FFA. Upon registering, you
will also receive a certificate from me which allows you to order the
"JCSM Shareware Collection" CD-ROM for only $9.95 plus shipping and
handling. This CD-ROM contains over 500 megabytes of the latest shareware.
Once you have registered, you can then get future updates from CompuServe
(GO IBMNEW - Sports/Chance library or GO FANS - Fantasy Football Library),
from "The Fantasy Football Information Exchange" (214-642-9559), or
through America On-Line (Grandstand - Football Library) free without
having to reregister. There may be other bulletin boards that you may be
able to get FFA from, but I personally submit new versions to these 3
on-line services. If you don't have access to a modem, you can get
updates from me for a nominal fee to cover diskette, postage, and
handling.
SUPPORT
Technical support will be provided to registered users, and in most cases
I will also offer assistance to unregistered users who have questions
about the program. I can be reached at 612-731-4914 during the evening
and weekends. I do have an answering machine, so it is possible to
leave me a message during the day.
Probably the quickest way to get a response is to send me EMail to me
at: DarylM4290@aol.com
Fantasy Football Assistant Program Documentation Page 5
========================================================================
*****Agreement Terms*****
o You may not modify the program in any way, shape, or form by any means
real or not for whatever reason.
o You may redistribute the shareware version as long as all files,
including the documentation, are included.
o You may NOT redistribute a registered copy to other users without
prior written consent by the author.
o Technical support will be provided to registered users.
o This software is provided "as-is" without warranty of any kind, either
expressed or implied, included but not limited to the implied warranty
of merchantability and fitness for a specific purpose.
o Completion of the Registration Form signifies that you agree to all
licensing and registration terms contained therein.
If you have any comments or suggestions for improvement, please give me
a call or drop me a line at the above address.
Fantasy Football Assistant Program Documentation Page 6
========================================================================
*****Installation/Execution*****
The following is a list files included with Fantasy Football Assistant:
ASADREAD.TXT-----ASAD information.
BRUN45.EXE-------QuickBasic 4.5 runtime module.
FILE_ID.DIZ------Product description.
FFA.DOC----------Fantasy Football Assistant manual.
FFA.EXE----------FFA main program.
FFA.ICO----------FFA icon file for Windows.
FFA.PIF----------FFA PIF (Program Information File) for Windows.
FFARPT.EXE-------Reports program.
FFAUTL.EXE-------Utilities program.
FFAIMPRT.EXE-----Import program for importing stats.
FFA.HLP----------On-line help text.
FFASCHED.DAT-----Pre-defined schedule.
FFABYE.DAT-------Schedule of bye weeks.
HISTORY.DOC------Version history.
NFLRSTR.TXT------NFL roster list.
READ.ME----------Initial instructions.
VENDOR.DOC-------Vendor/sysop information.
To install Fantasy Football Assistant, copy the above files onto a
working diskette, or if you have a hard drive, create a new directory
(FFA is suggested) and copy the files to that directory. If you need
further assistance on creating directories and copying files, refer to
your DOS manual.
To execute FFA, change your working directory to where FFA.EXE is
installed and then enter FFA and press [ENTER].
If you have a monochrome monitor and a CGA card, some of the fields on
the screen may be hard to read because of the color combinations used.
You can force the program to use the monochrome mode by including /M
on the command line (case is not sensitive). Example: FFA /M
Registered users may also bypass the initial screen and go directly to
the main menu by entering /B on the command line. Example: FFA /B
The first time FFA is executed, it will ask for the week number to begin
processing. This is normally week number 1 if the NFL regular season
has not yet started. If the season has already started before you
started using FFA, you would enter the week of the upcoming week in the
NFL schedule. For example, if the first 2 weeks have already been played,
you would enter 3, as week 3 will be the next week to be processed. You
can than use the Win/Loss Maintenance function to manually update the
win/loss statistics from the first 2 weeks.
Fantasy Football Assistant Program Documentation Page 7
========================================================================
*****Special Features*****
***ON-LINE HELP***
If the FFA.HLP file is present, you can access on-line help by pressing
[F1] at any input field. Help is context-sensitive, meaning that the
help that is displayed will refer to the current input field on the
screen. To view help for other fields, you must first make that field
the current input field and then press [F1].
If there is more text than what can be displayed in the help window, use
the [Page Up] or [Page Down] keys to scroll the help text by page, or
the [Up Arrow] or [Down Arrow] keys to scroll by line. To exit help
and return to the program, press [Esc].
***MESSAGE LINE***
The last line of the screen (line 25) is the message line. This line is
used to display instructions as to what the program is expecting for
input or to display error messages.
***INPUT FIELDS***
When editing an input field that already contains data, pressing any key
other than the right arrow key as the first key will first clear (blank
out) that field. If you are only making minor changes to the field but
don't want to rekey the entire field, press the right arrow key to move
the cursor to the position that needs changing and then make the
necessary changes.
The Insert key will act as a toggle between insert and typeover mode.
The default will be insert, noted by a normal cursor. Pressing the
Insert key will then toggle to typeover mode, which is noted by an
enlarged cursor. Pressing Insert again will switch back to insert mode.
For screens with multiple input fields, pressing the up arrow key will
make the previous field the current input field.
***SELECTION WINDOWS***
Some of the input fields, such as NFL team code and fantasy football
team number, will display a pop-up window from which an entry can be
selected. To produce these selection windows, leave the input field
blank and press [ENTER] when the message line indicates that a selection
window is available for the input field.
Once the window is displayed, select the desired entry by using the
up/down arrow keys to highlight the entry and then press [ENTER]. If
there are more entries than will fit in the window, the window will
automatically scroll. The [Page Up/Down], [Home] and [End] keys are
also functional in these windows. Normally, the first letter of each
selection will be highlighted. Pressing the letter of the desired
selection will highlight that selection. If you do not wish to make a
selection from the window, press [Esc].
Whenever a selection window is displayed, the window will have either a
single line or double line box drawn around the edge of the window. If
a single line is displayed, then it means that all selections are
currently displayed in the window. If there is a double line, then it
means that there are more selections than what can be displayed in the
window at one time. Use [Up/Down Arrows], [Up/Down Page], and [Home/End]
keys to display the rest of the selections.
Fantasy Football Assistant Program Documentation Page 8
========================================================================
*****Special Features*****
***NOTES***
Pressing [F5] at any input field or menu will allow you to record notes
in a text file. These note files can contain any information you wish
to enter.
After pressing [F5], a selection window will display a list of all the
note files that are in the current directory. The top selection (NEW
FILE) is used when you wish to create a new note file. Any files that
have a ".NOT" file extension will be assumed to be a note file. A max-
imum of 100 note files can be created, with each note file having a
maximum of 100 lines (each line can have up to 70 characters).
A text editing window will allow you to enter new text or change existing
text. When you are done adding text, press [F10] to save the changes. If
this is a new file, then you will be asked to enter a name for the new
note file. Enter up to 8 characters (the .NOT file extension is auto-
matically added). If you do not wish to perform a save, press [Esc].
The editor supports the following functions:
[Up Arrow] Move up one line.
[Down Arrow] Move down one line.
[Page Up] Move up one page.
[Page Down] Move down one page.
[Home] Move to the beginning of the line.
[End] Move to the end of the line.
[Insert] Toggle between insert and overstrike mode.
[Del] Delete the character at the cursor position.
[BackSpace] Delete the character to the left of the
cursor position.
[Tab] Move one tab stop to the right.
[Ctrl-Right] Move one word to the right.
[Ctrl-Left] Move one word to the left.
[Ctrl-Home] Move to the first line of the file.
[Ctrl-End] Move to the last line of the file.
[Ctrl-N] Insert a line at the current row.
[Ctrl-T] Delete the word the cursor is on.
[Ctrl-Y] Delete the current line.
***PRINTING REPORTS***
When printing a report, you can print to the printer, a file, or to the
screen. Enter [P] to print to the printer device (printer device can
be changed with the Printer Setup function). Enter [F] to print to a
file, in which case you will be asked for a file name that will contain
the report. Enter [S] to print the report to the screen. When printing
to the screen, a temporary file is created first and then the file is
viewed in its entirety on the screen with full scrolling capabilities.
When printing to the printer, the printer will automatically be set to
8 lines per inch, assuming that the correct control code(s) for 8 lpi
have been entered in Printer Setup. If reports don't print properly
(prints a page and a half and then does a page eject), then your printer
is not being set to 8 lines per inch. Check your printer manual to see
what code(s) should be used for your printer and then enter those code(s)
in Printer Setup. You can also override the number of lines that are to
print on a page in Printer Setup.
Fantasy Football Assistant Program Documentation Page 9
========================================================================
*****Special Features*****
***PRINTING REPORTS*** (continued)
When printing to a file, enter the name of the file that will contain
the report. The file will be created in the current data directory.
Make sure a valid DOS file name is entered (no path is allowed). This
file can then be viewed or printed from DOS. Warning!! If the file
already exists, the newly created file will write over the existing file.
If you will be printing the reports to a file and then using a word
processor to print the reports, make sure you set the font in your
word processor to use a non-proportional font, such as Courier or Line
Printer. If you use a proportional font (which most word processors
will use as a default), then columns will not line up correctly and
the report won't look very good.
***EXITING TO DOS***
At any time other than when displaying help or editing a notes file,
pressing Alt-X (pressing both the Alt key and the X key at the same
time), will temporarily exit to DOS. To return to FFA, enter the
word EXIT and press [ENTER], and you will be returned to the place
you were at when you exited. NOTE!!! FFA is still in memory, do NOT
attempt to run FFA again from the DOS prompt, as this will not work.
Whenever you use Alt-X to exit to DOS, don't forget FFA is still loaded
in memory and will eventually need to be terminated the normal way by
pressing [Esc] at the main menu.
Fantasy Football Assistant Program Documentation Page 10
========================================================================
*****Menu Selections*****
Select the desired function by highlighting the function and pressing
[ENTER]. This can be done by using the up/down arrow keys or pressing
the first letter of the desired function. If more than one function
starts with the same letter, it may be necessary to press the first
letter multiple times until the function is highlighted.
[ Main Menu ]
Team Maintenance
Used to enter and maintain each team's roster.
Starting Lineup
Used to set the starting lineup for each team, and the reserves.
Enter Weekly Scores (Manual)
Used to manually enter the scores for the current week.
Enter Weekly Scores (Import)
Used to import the scores from an import file. FFA currently supports
stats from "The Fantasy Football Information Exchange" or from Quick
Stats Service. Please refer to the section for importing scores for
more information.
Update Standings
Used to update the standings after scores are entered via Enter Weekly
Scores.
Transaction Entry
Used to maintain a log of the transactions for each team. Tracks the
description, amount of transaction, and whether the transaction has
been paid or not.
Reports Menu
Will display a menu from which various reports can be printed.
Utilities Menu
Will display a menu showing the utilities such as League Options,
Schedule Maintenance, Win/Loss Maintenance, etc.
Multiple Leagues Menu
Will display a menu allowing you to switch leagues, setup a new
league, or remove a league.
[ Utilities Menu ]
League Options
Used to set the different options that are available in FFA. This
function must be executed before any of the other functions can be
executed.
Win/Loss Maintenance
Used to manually adjust team wins, losses, high points, points scored,
and points scored against.
Schedule Maintenance
Used to enter the schedule for the season.
Fantasy Football Assistant Program Documentation Page 11
========================================================================
*****Menu Selections*****
Owner Maintenance
Used to record information for team owners such as name, address,
phone number, fax number, and other comments.
NFL Table Maintenance
This function is used to modify the NFL team table codes and/or names.
This would be used if you wish to use codes other than the default
codes or to add/delete teams if the NFL decides to expand. You can
also use this feature if you want to set up a fantasy league for teams
that are not in the NFL, such as college or the CFL.
Realign Team Numbers
Used to assign new team numbers. This function would be used by
"keeper" leagues to align teams into different divisions without
having to re-enter team rosters.
Scoring Maintenance
Used to customize the point values used by your league for the
different scoring plays.
Bye Week Maintenance
Used to maintain which weeks teams have their bye (off) week. This
information is then used to identify which players have an upcoming
bye week on the Team Roster Report and in Team Maintenance.
Restore Previous Week
Used to restore the data files from the previous week. If there is
enough room on the disk, an automatic backup of the data files is done
when standings are updated. If an error is detected, such as not
entering all scores or scores were entered incorrectly, this function
can be used to restore the data files as they were before standings
were updated.
Clear File for New Season
Used at the start of a new season to clear the data files and reset
stats back to zero.
[ Reports Menu ]
Current Week's Detail/Summary Report
Prints out each team's scoring detail and/or summary for the current
week.
Standings Report
Prints out the current standings and the results of the most recent
week's matchups.
Team Roster Report
Prints each team's players, their positions, NFL team and year-to-date
points.
Starting Lineup Report
Prints each team's starting lineup, either by fantasy or NFL team.
Transaction Report
Prints the transaction log. Transactions can be printed for a selected
team or all teams, and for a selected week or all weeks.
Fantasy Football Assistant Program Documentation Page 12
========================================================================
*****Menu Selections*****
Top 10 Report
Print a report showing the top 10 players for each position sorted by
year-to-date points scored.
Owner Report
Prints information such as owner name, address, phone #, fax #, and
comments.
Schedule Report
Prints the entire season's schedule (but only for the regular weeks,
not the playoff weeks).
Print Notes File
Prints the contents of a selected notes file.
Registration Form
Used to enter your name and address information and then prints out
the registration form.
Printer Setup
Used to set printer options such as printer device name, initialization
codes, 8 lines per inch codes, and number of lines to print on a page.
Fantasy Football Assistant Program Documentation Page 13
========================================================================
*****Team Maintenance*****
This function is used to maintain team rosters, either adding, changing
or deleting players. Trades with other teams can also be performed.
*** Team Number ***
Enter the team number to be edited. If information for the team
already exists, it will be displayed. Leave this field blank and
press [ENTER] to display a selection window.
*** Team Name ***
Enter the name of the fantasy team. Up to 20 characters can be used
for team name.
*** Player Name ***
Enter the name of the NFL player. Up to 20 characters can be used for
player name. Press [F8] to delete the current player.
Leave this field blank to display the NFL roster, from which a player
can be selected, thus simplifying the task of entering new players. The
roster information comes from the text file named NFLRSTR.TXT. This file
is included with FFA, but it may not be current. Player trades, retire-
ments, rookies, etc. may affect the contents of this file. You can edit
this file with any text editor. The format of the file should be player
name, positions 1-15, player position, position 17 (Q,W,R,T,K,D,C), and
NFL team code, positions 19-22 (upper case). If this file is not
present, then the roster list can not be displayed and you will get an
error message if you try to use this feature.
If using the team quarterback/kicker options, then individual names will
not be displayed for quarterbacks/kickers. There will be an entry for
each NFL team as "QB-Team". Kickers will display as "Kicker-Team",
defenses as "Defense-Team", and coaches as "Coach-Team". When importing
stats then it really doesn't matter what name is used for these
situations since the position and NFL team code determines a match.
Press [F9] to perform a player trade with another team and the currently
highlighted player. You will then be asked to enter the team number to
trade with. Enter the team number or leave the field blank to display a
lookup window showing the team numbers and names, from which the desired
team can be selected. After selecting the team, another lookup window
will display that team's roster. Highlight the player to be traded and
press [ENTER]. The 2 teams rosters will be updated with the trade.
NOTE: once a trade is completed, the team roster will be updated at that
time (same as pressing [F10]). Any other changes made to the roster will
also be updated at that time.
Some players may have a special character displayed in front of their
name, either a "#" or "@". These special characters indicate that the
player is on a bye week. The "#" indicate bye weeks for this week, and
the "@" indicate the player is on a bye week next week.
If a player is already on another team's roster, a warning message will
be displayed. If your league allows the same player to be drafted by
different teams, then you may want to suppress this message. If so, use
League Options and set the option to suppress duplicate player messages.
Fantasy Football Assistant Program Documentation Page 14
========================================================================
*****Team Maintenance*****
*** Player ID ***
This field will appear if the import option is set to "Y". This field
must be entered if using the import option, since this is the only sure
way to match a player with his stats. The stats service where you are
getting your stats will have a file with all the player names and their
ID numbers. You can edit the NFLRSTR.TXT file for each player and put
his player ID in positions 23-26. That way when you select a player
from the list, his player ID won't have to be manually entered. You
will probably want to do this anyway, but especially if you will be
maintaining multiple leagues. The NFLRSTR.TXT file will have the player
ids for Quick Stats Service. If you are using stats from the Fantasy
Football Information Exchange, once you get their player id file, you
can replace the NFLRSTR.TXT file with that file (rename the file) and
you will now have the names and ids that you will need for importing
those stats.
There are several conditions where the ID is irrelevant, such as for
defenses, coaches, team quarterback and team kickers. In these cases, the
position and team code are what determines which player/team is updated,
and the player ID can be left blank.
**************************** WARNING *********************************
Player IDs are not checked for validity or duplicates. Make sure you
enter the correct ID for the player, otherwise that player's stats will
not import properly. Note that if you also manually enter some scores,
then a player ID is REQUIRED, otherwise the player will NOT be displayed
in the player selection window, and you will not be able to enter scores
for that player.
*** Player NFL Team ***
Enter the NFL team code of the player. Leave this field blank to
display a selection window.
*** Player Position ***
Enter the position of the player. [Q]=quarterback, [R]=running back,
[W]=wide receiver, [T]=tight end, [K]=kicker, [D]=defense, [C]=coach.
*** YTD Points ***
This field represents the player's year-to-date accumulated points. The
only time this field should be changed is if a player's points were not
entered correctly using the Enter Weekly Scores function. Normally,
year-to-date points are automatically kept for each player, but if a
player was missed or entered incorrectly, it can be changed here.
Fantasy Football Assistant Program Documentation Page 15
========================================================================
*****Starting Lineup *****
This function is used to set each team's starting lineup. This function
is usually run each week to enter any lineup changes. The starters are
selected, along with the reserves. If a team does not change any of
its starters or reserves from the previous week, than that team does
not have to be changed.
Press [F4] to clear the status for all players on the current team.
This is useful if the new lineup is quite different from the previous
week's lineup.
*** Team Number ***
Enter the number of the fantasy team you wish to update. Once a fantasy
team is selected, the last lineup entered will be displayed. Leave this
field blank and press [ENTER] to display a selection window. After all
teams have been updated, press [Esc] to return to the menu.
*** Status ***
Enter the status of the player. Enter [S] for all starters and a prior-
ity number for reserves. The priority number indicates the order the
reserves are to be evaluated in case of a tie. If the player is not a
starter or reserve, leave this field blank.
Example for reserves: if your league uses 5 reserves, then you must
have 5 players with priority numbers 1 through 5. Reserve 1 will be
checked first in case of a tie breaker, reserve 2 will be second, etc.
After a team's lineup has been entered, press [F10] to save the changes.
Note: Before a lineup is accepted, the number of starters and reserves
must match what is defined as a legal lineup in League Options. If not
a legal lineup, a warning message will be displayed and you must make
changes to the lineup before the program will allow you to save the
lineup. The message will tell you what is wrong with the lineup. For
example, if your league uses 1 quarterback, then there must be 1 and
only 1 quarterback marked as a starter, and if not, the message will
say that the lineup does not contain the right number of quarterbacks.
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*****Enter Weekly Scores (Manual)*****
This function is used to manually enter the stats for the current week.
As each stat is entered, it will look at the appropriate table to deter-
mine a point value for that stat and then add it to the player's total.
If you already have the point values for the players and don't want to
enter individual stats, then you can just enter the point total in the
Miscellaneous field and then press the plus [+] key to go to the next
player. Note that the [+] key can be pressed at any time to terminate
entry for the current player.
If the same player is on multiple teams, then the score for that player
only has to be entered once, you do NOT have to enter his score for
each team that player is on.
The player selection window can be displayed either by NFL team or
by fantasy team (set up in League Options). If you are entering scores
by reading the line scores from the paper, you would probably want
to select by NFL team so you can enter the scores for the players
as each NFL team is processed. If you printed out the starting lineup
report and have marked the scores for each player on the report, then
you would want to enter scores by fantasy team.
This function can be executed multiple times prior to updating the
standings for the week. In other words, all scores do not have to be
entered at one time, and if a mistake is made, it can be easily corrected.
As each player's scores are entered, the data file is updated directly.
Previous versions of FFA would hold all entries in memory until [F10]
was pressed to save the scores. By updating the file immediately, the
[F10] procedure is no longer necessary to save the scores, thus elimin-
ating the possibility of forgetting to save the scores before exiting.
Technical Note: The weekly scores are kept in the file FFAWEEK.DAT.
*** NFL Team Code ***
Enter the code which indicates the NFL team whose player's scores/stats
are to be entered. Leave the field blank and press [ENTER] to display a
selection window.
*** Player ***
All players for the NFL team (or fantasy team) will be displayed, whether
they are on a starting lineup or not. Players that are starters will
have an "s" and reserves will have a "r" next to their position. If you
are not keeping year-to-date stats, then you would not have to enter
those players that are not starters or reserves. Select the player to
be updated by highlighting the player's name and press [ENTER]. A name
can be highlighted by either using the arrow keys or by pressing the
first (highlighted) letter of the player's name. The window will also
display the total points that have been entered for the player.
After selecting the player to be updated, you can then enter the stats
for that player/defense.
A player's stats can be entered or corrected any number of times prior
to using Update Standings. This is useful when correcting any mistakes
that may have been made.
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*****Enter Weekly Scores (Manual)*****
After all the players on the list have been entered, press [Esc] to
request another NFL team (or fantasy team).
*** Miscellaneous Points ***
Enter the total miscellaneous points awarded to the player. This covers
any points your league uses but is not supported in FFA. For defenses,
this field would be used to enter any points awarded to the special
team/defense for 2 point conversions.
If you are not importing stats, and you don't want to enter all the
individual stats, you can enter the total points for the player in this
field, and then in the next field press the [+] key to terminate the
input for this player. Obviously the Current Week Detail report would
not be of any use, so you would only print the Current Week Summary
report.
*** Performance Yards / Rushes / Catches / Passes ***
Enter the total for the current stat. A point value will then be calculat-
ed based on what you have set up in the performance table. Bonus points
may also be awarded for reaching a certain level.
There is also an option to combine rushing and receiving stats prior to
calculation, which would use the total and apply it to the values set up
for rushing (receiving would then be ignored). Refer to Scoring Main-
tenance for further explanation on how you can customize the performance
table.
After entering a field, the point value is computed and added to the
player's total.
*** Scoring Plays ***
Up to 10 scoring plays can be entered for a player. Most entries will be
a 1 character code followed by a 2 digit distance. For example, to record
a rushing touchdown of 5 yards, enter "R05" (or just "R5"). The codes for
all the scoring plays are listed on the screen. If you don't award points
for the distance of the score, then you don't even have to enter the
distance, just the code.
Special cases are 2 point conversions, where only a 2 character code is
entered like XT, XR and XC. Also extra points for kickers is entered as
EPx where x is the total number of extra points. (Hopefully no kicker
will kick more than 9 extra points in a game - but if this does happen,
then make 2 EPx entries).
To remove a scoring play, just blank out the field.
*** Defensive Stats ***
Enter the number of instances for each type of defensive stat. This value
will then be multiplied by the point value assigned to each defensive
stat and added to the total (or in the case of interceptions, subtracted
from the total).
Points can be awarded for limiting the offense to user defined levels for
both rush yards allowed and pass yards allowed. Refer to Scoring Mainten-
ance for further explanation on how to customize the defensive scoring
table.
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*****Enter Weekly Scores (Import)*****
This function is used to import the stats from "The Fantasy Football
Information Exchange" (FFIE), a bbs serving primarily fantasy football,
or from Quick Stats Service.
The FFIE bbs can be reached at 214-642-9559, and charge around $40 per
year.
Quick Stats can be reached at 404-623-1745 (voice) and charged around $60
per year. The stats from the Sunday games are ready on Monday, and the
all the stats for the week are ready Tuesday morning. If you use this
service, make sure you download the "generic" stats. There are 2 files
that you will need to download. One for the offensive players, and is
named WEEKxxGO.NFL (xx is the current week number). The other file is the
team stats and is named WEEKxxGT.NFL. These files may be in ZIP format,
so they may have the extension of ZIP instead of NFL. The player id file
(PLAYER.NFL) is in the area named Configuration Files.
Please note that stats that can be imported into FFA are provided through
an outside service that is not directly related to FFA. Registering FFA
does NOT cover the cost of getting the weekly stats. FFA merely has the
ability to import those stats.
When the import is executed, all scores will be reset and new scores will
be generated from the import file. If you draft a coach, then you will
have to manually enter coaching points, since these stats are not in the
import file. In this case, use the import method first and then use
Enter Weekly Scores - Manual to enter the coaching points. This is also
true if you use a scoring method that is not handled by FFA, in which
case you would enter those points in the Miscellaneous field.
*** Import File Name ***
Enter the name of the text file that contains the player's stats. You
may optionally enter a drive and path, the file does not have to be in
the Fantasy Football Assistant directory. If the file name entered is
not found, an error message will be displayed and ask you to enter
another file name. If you do not wish to import a file at this time,
press [Esc] to return to the menu.
If using FFIE stats, then enter the name as FFAxx.TXT where xx is the
current week number.
If you are using Quick Stats Service, then enter the offensive player
file name (WEEKxxGO.NFL). The program will automatically look for the
team file after it processes the offensive players.
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*****Update Standings*****
This function will take the scores entered via Enter Weekly Scores and
update the standings, based on the current week's schedule. After the
standings are updated, it will ask if you wish to print the Standings
Report. If you wish to print the report, answer [Y] and you will be
taken directly to the Standings Report, otherwise enter [N] to return
to the menu.
NOTE: Make sure all the scores have been entered prior to executing this
function as this function can not be rerun unless you restore a backup.
If there is enough room on the disk, an automatic backup will be per-
formed. The FFATEAM.DAT and FFAWEEK.DAT files will be copied to
FFATEAM.BKP and FFAWEEK.BKP. These files are used by the Restore
Previous Week function if you need to restore the previous week's data
for any reason.
If some scores were missed, you could then restore the previous week,
enter the missed scores (or correct scores if they were entered incorr-
ectly), and update standings again. You can also adjust team win/loss
records manually with the Win/Loss Maintenance function if needed.
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*****Transaction Entry*****
This function is used to record player transactions during the year,
such as player trades, pickups, drops, etc.
*** Function ***
Enter [A] to add a new transaction, [C] to change a transaction, or
[D] to delete a transaction. When changing or deleting transactions,
a selection window will display the transactions that are currently
entered for the selected team number. The window will show the week
number and the description. Highlight the desired transactions and
press [ENTER].
*** Team ***
Enter the team number which you wish to add, change or delete a
transaction. Leave this field blank and press [ENTER] to display a
selection window showing the team numbers and names.
*** Week # ***
Enter the week number to assign to the transaction. The default will be
the current week number.
*** Description ***
Enter the description of the transaction. This will be free form text,
you can enter any description you wish to describe the transaction.
2 lines of 50 characters each can be entered.
*** Amount ***
Enter the amount of the transaction. The default will be the amount
that is set up in League Options for default transaction amount. If
there is no charge for the transaction, enter 0.00.
*** Paid ***
Enter [Y] if the transaction has been paid for, else enter [N].
The Transaction Report will show totals for both paid and unpaid
transactions.
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*****Current Week's Detail/Summary Report*****
This function is used to print out each team's scoring detail and/or
summary for the current week. This report can be run any number of times.
For example, you could enter Sunday's scores and print out the detail to
see how teams have done prior to Monday night's game.
This report should be printed prior to executing Update Standings for
review to make sure all scores have been entered correctly. If a mistake
has been made, it can be easily corrected by entering the correct score.
Note that it is possible to print this report even after standings
have been updated, but only if weekly scores for the next week have NOT
yet been entered. Once scores for the current week are entered, printing
this report will print detail for the current week.
Each team's starters will be listed along with the points they have
scored for the week. Reserves will be printed if the option to print
reserve detail is set to [Y], else only a total for the reserves is
printed.
The detail option will print each player's detail stats such as scoring
plays, passes, interceptions, completions, rushes, rushing yards,
catches, receiving yardage, etc, and point total. The summary option will
only print the point total for the player. Also the summary option will
print the teams that played each other that week side by side.
*****Standings Report*****
*** Edit Commissioner Notes? ***
Enter [Y] to edit a file named COMMISH.NOT. The contents of this file
will be printed on the standings sheet. This can be used to publish
a newsletter for the week with miscellaneous information, such as a note
about teams with a bye week coming up, or any other relevant information
the commissioner wishes to relay to the team owners.
The standings are sorted based on either win/loss record or total points,
depending on the option you have entered in League Options. If divisions
are used, then the standings will also be sorted based on division.
The report will print wins, losses, ties, winning percentage, points
scored, points scored against, division wins/losses/ties, and number of
times team has won high points. High points are awarded to the team
that scores the most points for the week.
After the standings are printed, the matchups are printed, showing the
points scored by the starters and the reserves. An asterisk is printed
next to the teams that won that week. Next week's schedule is printed
(assuming the schedule is set up).
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*****Team Roster Report*****
This function will produce a report showing each team's current roster.
The report will show each player's name, NFL team, playing position and
year-to-date points. If a player's NFL team is currently on a bye week,
then this player will have "#" printed next to his name. If his team is
on a bye week next week, then a "@" will be printed next to his name.
This is used to remind team owners which players are on a bye weeks for
this week and next week. There is an option to sort this report by NFL
team or by fantasy team.
*****Starting Lineup Report*****
This function will produce a report showing each team's starting lineup,
including reserves. The report will show each player's name, NFL team,
playing position and whether a starter or reserve. There is an option to
print this report by fantasy team or NFL team. When printing by fantasy
team, the teams playing each other will be listed across from each other,
visiting team on the left and home team on the right. Note that this is
true for regular season weeks only. The playoff weeks will not print
the matchups.
*****Transaction Report*****
This function will produce a report showing the transactions that have
been entered. To print the report for all teams, enter 0 for the team
number. To print for a specific team, then enter the team number. To
print for all weeks, enter 0 for the week number. To print for a specific
week, then enter the week number to print.
*****Top 10 Report*****
This function will produce a report showing the top 10 players at each
position sorted by year-to-date fantasy points. The report shows the
player's name, NFL team code, year-to-date points, and fantasy team.
If there are less than 10 players at a position, then only the number
of players present at that position will be reported. For example, if
you have a 6 team league, there may only be 6 defenses drafted, so only
6 will print on the report. If using the flex option (combining wide
receivers and tight ends), then there will NOT be a separate category
for tight ends - they will be combined with the wide receivers.
Note that this report will include only players on a current fantasy
roster. If you want to use this report to compare against other players
at the same position, then make sure you enter weekly scores for all the
players, even those that are not starters or reserves. Otherwise the
year-to-date points would not be accurate for all players.
Note also that if your league is set up where multiple teams can draft
the same NFL player, this report may not be of much use. For example, if
several teams were to have Steve Young as their quarterback and he was
at the top of the list, then his name would appear once for each team
that had him.
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*****Owner Report*****
This function will produce a report showing the personal information
that has been entered for the team owners.
*****Schedule Report*****
This function will produce a report showing the entire season's schedule.
The report will start with week 1 and continue until it finds a week that
does not have a schedule entered. The report will show which teams play
each other and which teams are home and visitor. Only regular season
weeks are printed, not playoff weeks.
*****Print Notes File*****
This function will produce a report showing the contents of a selected
notes file. The information that will be printed will be unformatted
(ie - no headers or page breaks). What ever has been entered into the
notes file will be printed exactly as it was entered.
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*****Registration Form******
This function is used to record your name, address, phone #, e-mail
address, diskette size, comments, etc. and then print out the registra-
tion form. If you are already a registered user, then obviously you
do not need to do this function.
*****Printer Setup*****
This function is used to set up options for your printer.
*** Printer Device Name ***
Enter the DOS device name for your printer. The default is LPT1, but
if your printer is connected to a different device, such as LPT2, then
enter the device where your printer is connected.
******************** NOVELL NETWARE 3.12 USERS ***********************
There have been reports that FFA returns an error when the LPT1 port is
opened when using Netware version 3.12. This also only happens when FFA
is installed on the network drive. If FFA is installed on the local hard
drive, then LPT1 can be used with no problem. Either install FFA on the
local C: drive or print the reports to a file and then use some other
means such as a word processor to print the reports.
*** Initialization Codes ***
Enter up to 10 initialization codes to be used for your printer.
Normally, a printer does not need any special initialization codes, but
some special printers require certain codes. When entering codes, enter
the decimal value for the code. For example, the Esc key has a decimal
value of 27, so enter 27 to represent the Esc key. The letter "A" has a
value of 65, "0" is 48, etc. Refer to your printer manual which should
have a table of keys and their decimal values.
*** 8 LPI Codes ***
Enter up to 10 codes that will set your printer at 8 lines per inch. All
reports will assume 8 lines per inch to determine proper form alignment,
so these codes are required. For most dot matrix printers, "Esc 0" will
set it to 8 lines per inch. Make sure you enter the decimal values of the
codes. "Esc 0" would be entered as 2 codes, the first one being 27 to
represent "Esc" and the second one being 48 to represent "0". For an
HP DeskJet the codes are: 027 038 108 056 068
Refer to your printer manual which should have a table of keys and their
corresponding decimal values.
*** Lines Per Page ***
Normally, FFA will assume that the printer can be set to 8 lines per
inch and that 78 lines can be printed per page. If your printer can not
be set to 8 lines per inch and reports are "running over" the page, you
can adjust the number of lines that are printed on a page. Try lowering
this value until the report prints properly. Note that the minimum
number of lines for a page is 40.
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*****League Options *****
This function is used to set the different options that are available in
FFA. These options allow you to customize your league. This function
must be executed before any of the other functions can be executed,
since the other functions need to know what options your league uses.
After all options have been set, press [F10] to save the options and
return to the menu. If you have made changes but wish to cancel those
changes, press [Esc] and any changes will not be saved.
*** Name Of League ***
Optionally enter up to 40 characters for the name of your league. This
name will be printed in the heading for each report produced by FFA, and
will also appear at the top of each screen. When processing multiple
leagues, the name is very important to let you know what the currently
active league is.
*** Number Of Teams In League ***
Enter the number of teams in your league. This system will support
leagues of 4, 6, 8, 10, 12, 14 or 16 teams.
If you have an odd number of teams, you may wish to set up a "dummy"
team consisting of undrafted or fictitious players. Leave all scores at
0 for this team when entering weekly scores, in effect giving the team
scheduled to play the "dummy" team that week a bye.
*** Divisions ***
Enter [Y] if you wish to divide the teams into divisions, else enter [N].
Divisions are supported only for leagues with 8 or more teams. Leagues
with 8, 10 or 14 teams will use 2 divisions, 12 team leagues can have
either 2 or 3 divisions, and a 16 team league can have 2 or 4 divisions.
*** Number Of Divisions ***
If the number of teams in the league is 12, then you have the option of
using either 2 or 3 divisions. For 16 team leagues, 2 or 4.
*** Division Names ***
If using divisions, enter the name of each division. The defaults for
the 4 divisions are CLUB, SPADE, HEART, and DIAMOND, but you may assign
different names if you so desire.
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*****League Options *****
*** Tie Breaker ***
Enter a number 1-3 to indicate the tie breaker method your league
uses. If both team's starters score the same number of points, the tie
breaker method will be used to determine the winner. If the tie breaker
fails to produce a winner, a tie will be awarded to each team.
Entering [1] will use the sudden death method, where the home team has
first chance to break the tie. The home team's first reserve is checked
to see if he scored, and if he did, the home team wins. If he does not
score, the visitor's first reserve is checked to see if he scored, and
if he did, the visiting team is the winner. Each reserve is checked
until a winner is determined, and if no reserves score, then a tie is
declared.
Entering [2] will use the reserve total method. The points scored for
all reserves are added together for a total, and the team that scores
the most reserve points is declared the winner. If the reserve's totals
are equal, than it will default to the sudden death method to determine
the winner.
Entering [3] will use the a modified reserve total method. This is the
same as option [2], except if the reserve total points are equal, then
a tie is awarded, it does NOT default to the sudden death method.
*** Import Option ***
If you will be importing scores, then enter [Y], else enter [N]. When
using the import option, the Team Maintenance screen will then prompt for
a player id which will be used when importing the stats to correctly
identify the player to be updated. (Just using the name is not a very
reliable way to find a player. Spelling errors, misprints, nicknames,
etc. cause too many problems.)
*** Standing Sort Option ***
This option is used to determine whether standings will be sorted by
win/loss record or by total points. Enter [1] to use win/loss record
or [2] to use total points scored.
*** Suppress Duplicate Player Message ***
This option determines whether or not a warning message will be displayed
in Team Maintenance when a player is already set up on another team.
Enter [Y] to suppress the message, else enter [N]. If your league allows
multiple teams to draft the same player, then you would probably want to
set this option to [Y].
If there are 16 teams in the league, there is an additional option to
suppress the message but only if the same player is on a team in the
other "conference". Teams 1-8 are in one conference and 9-16 are in the
other conference. Enter [C] to use the conference option. For example, if
Steve Young is being entered on team 2, if Steve Young is on another
team's roster for teams 1-8, a duplicate player message will be displayed.
If Steve Young is on a team's roster for teams 9-16, the duplicate player
message will NOT be displayed.
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*****League Options *****
*** Reserve Points Option ***
This option indicates how reserve points are to be handled when determin-
ing the points scored for the team and in calculating weekly high points.
Version previous to 1994 did not include reserve points, but some leagues
use the argument that the NFL includes overtime points in their stats,
so FFA should also allow it. This option allows you the flexibility to
handle overtime (reserve scores) as you see fit.
Enter [1] to indicate that reserve points are never to be included in a
team's total points or in the weekly high points calculation.
Enter [2] to indicate that they are to be included, but only in the case
where the starters for both teams have tied.
Enter [3] to indicate that they are always to be included, whether the
starters have tied or not.
*** Enter Scores By NFL Or Fantasy Team ***
This option determines whether the list of players to select from when
entering scores manually will display the players for an NFL team or the
players assigned to a fantasy team. Enter a [1] to enter scores by NFL
team or a [2] to enter scores by fantasy team.
*** Regular Weeks ***
Enter the number of regular season weeks in your fantasy league. This
does NOT include the playoff weeks. A maximum of 20 weeks is allowed.
When the current week is greater than the number entered here, FFA will
process the week as a playoff week, which is handled a little differently
than regular weeks (mostly in the reports).
*** Print Scoring Detail For Reserves ***
Enter [Y] to print the scoring detail for the reserves when printing the
current week's scoring detail. Enter [N] to only print the total of
the reserves for each team.
*** Flex Option ***
Enter [Y] to indicate that any combination of tight ends and wide
receivers qualify for a legal lineup. For example, if you have your
legal lineup set at 2 wide receivers and 1 tight end, then your starting
lineup has to total 3 wide receivers/tight ends, in any combination. If
you enter [N], then exactly 2 wide receivers and 1 tight end must be
in your starting lineup.
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*****League Options *****
*** Legal Lineup ***
Enter the total number of players allowed at each position to determine
a starting lineup. If your league doesn't use a certain position, then
enter 0 for the number of players at that position. For example, some
leagues use 3 wide receivers and no tight ends. In this case, enter 3
for wide receivers and 0 for tight ends.
If you do not want the program to check for a legal lineup, then enter
0 for each position.
The "potpourri" position is used to indicate the number of starters that
can be any position. For example, you could have 1 qb, 2 rb, 2 wr, 1 k,
then another player that could be any position desired by the team owner,
in which case you would enter 1 for the potpourri position. If you have
2 players of any position then enter 2 for potpourri.
*** Team Quarterback/Kicker ***
Enter [Y] if your league uses the team concept, else enter [N]. For
example, drafting the S.F. team quarterback would mean that you would
get all the accumulated points for the S.F. quarterbacks for the game
no matter who plays in the game. This eliminates the problem of a
starter who gets hurt early in the game, or in the case at the end of
the season a regular starter sitting down when they already have their
division wrapped up.
Note that the player name entered when using the team concept is not
all that significant. If using the import feature for updating scores,
it will only look at the player position and NFL team code to determine
if that "player" should be updated.
*** Sort Team Roster ***
Enter [Y] to automatically sort the team roster by position. The order
of sort is quarterback, running back, wide receiver, tight end, kicker,
defense, and coach. Enter [N] to leave the team roster as it is entered.
Note that this option has no affect on the Starting Lineup Report, that
report is always sorted by position.
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*****Win/Loss Maintenance*****
This function is used to manually adjust team wins, losses, high points,
points scored, and points scored against. If using divisions, then you
can also maintain division wins, losses, and ties. Normally, this
function is not needed as these stats are automatically calculated
according to the weekly scores entered. If, however, an entry was made
in error that causes an incorrect calculation for wins/losses, it is
possible to adjust the team's entries with this function.
*** Team Number ***
Enter the fantasy team number which you wish to set up or edit. The
current stats for the team will be displayed. Leave this field blank
and press [ENTER] to display a selection window showing the team numbers
and names. Press [Esc] to return to the menu.
*** Wins / Losses / Ties / Points Scored / Points Against ***
Enter the season to date total for the current input field.
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*****Schedule Maintenance*****
This function is used to set the schedule for your fantasy league. When
entering this function, the first 10 weeks are displayed. Use the [Page
Down] key to display weeks 11 - 20. When weeks 11 - 20 are displayed,
press [Page Up] to display weeks 1 - 10. Note that up to 20 weeks can
be set up, but you do not have to schedule all 20 weeks.
To start with, you can set up the schedule for the regular weeks, and
then when the playoff rounds start and the playoff teams are determined,
you can enter the playoff schedule. Playoff weeks are noted by an
asterisk (*) in front of the week (which is determined by what you
entered for the number of regular weeks in League Options). FFA has
the option of only scheduling the playoff teams, in which case the
reports will only display the teams that are still in the playoffs.
The rules for entering the playoff weeks are different than entering
regular weeks. See the section labeled Playoff Weeks for more information
on entering playoff weeks.
The teams are listed across the top and the weeks are listed down the
left side of the screen. The schedule will show all 16 teams, even if
your league uses less teams. You will only be able to access the number
of teams in your league.
When the cursor is beneath a team number, enter the opposing team number
for that week. If the opposing team number entered is the same team
number at the top of the column, then an error message will be displayed
stating that a team can not be scheduled against itself.
If the team field is left blank and [ENTER] is pressed, a selection
window will be displayed showing the team numbers and names.
After an opposing team has been entered, you must indicate whether the
opposing team is the home team or not. A home team must be assigned for
tie breaker purposes. If the opposing team is the home team, enter an
asterisk [*], otherwise leave the home team indicator blank.
When the opposing team and home team indicator has been entered for a
team, the opposing team will be updated automatically. For example, team
1 plays team 5. When entering the opposing team for team 1, you would
enter 5. The opposing team for team 5 will automatically insert team 1,
and the home team indicators will be updated.
Fantasy Football Assistant Program Documentation Page 31
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*****Schedule Maintenance*****
Pressing the following function keys will perform the following
special features:
F2 = Clear All, the entire schedule will be cleared to spaces.
You can then manually re-enter the schedule or use defaults.
F3 = Clear Week, the current week (determined by the location of
the cursor) will be cleared to spaces.
F4 = Default Schedule, based on the number of teams in your league
and whether divisions are used or not, a preset schedule will
be loaded. Only the recommended number of weeks for a regular
season (excluding playoff weeks) will be assigned. You can then
modify the schedule if needed.
F10 = Save, the schedule will be saved to disk. If [Esc] is pressed
prior to pressing [F10] to save the changes, any changes
entered will NOT be saved.
After pressing [F10], the software will check the schedule to
see if there are any missing or duplicate teams for each week.
If there are any problems, you will be notified which week is
in error. You must then correct that week before the schedule
can be saved.
*** Playoff Weeks ***
Note! Rules for entering playoff weeks are different than for regular
weeks. Only those teams in the playoffs need to be scheduled. If the
team has a bye, then enter a [B] for the opposing team number. If a team
is not in the playoffs, then leave the opposing team number blank. Any
teams that are not set up in the week's schedule will not appear in the
reports.
**************************IMPORTANT**************************************
Playoff weeks are NOT validated as are regular weeks. So make sure the
correct teams are scheduled before you save. If the same team is
scheduled to play against more than 1 team, then unpredictable results
will happen.
As stated, if you leave an opposing team number blank, that team will be
considered a non-playoff team and will NOT be processed for that week.
Some leagues, however, allow non-playoff teams to compete for weekly high
points and also for season high points. If you want FFA to continue to
keep track of weekly high points and season total points for all teams
throughout the playoffs, then you must enter a schedule for all teams.
In this case, schedule the non-playoff teams against each other.
Fantasy Football Assistant Program Documentation Page 32
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*****Owner Maintenance*****
This function is used to record personal information for team owners
such as name, address, phone #, fax # and a comment.
*** Name ***
Enter the actual name of the team owner.
*** Address ***
Enter up to 3 lines address for the owner.
*** Phone # ***
Enter the owner's phone number (optional).
*** Fax # ***
Enter the owner's fax number (optional).
*** Comment ***
Enter any comment for the owner (optional).
Fantasy Football Assistant Program Documentation Page 33
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*****NFL Table Maintenance*****
This function is used to add, delete or change the existing table of NFL
team codes and names. With this function, if you don't like the default
codes that are set up for the NFL teams, you can change them to whatever
you wish. Also, if the NFL expands or a team moves, you can use this
function to add new teams or change the names.
NOTE: If you are using the import feature to import scores, then you
should NOT modify any team codes since the import will not update the
proper players if using team quarterback/kicker or defenses. The default
team codes are:
ARI-Arizona Cardinals MIA-Miami Dolphins
ATL-Atlanta Falcons MIN-Minnesota Vikings
BAL-Baltimore Ravens NE -New England Patriots
BUF-Buffalo Bills NO -New Orleans Saints
CAR-Carolina Panthers NYG-New York Giants
CHI-Chicago Bears NYJ-New York Jets
CIN-Cincinatti Bengals PHI-Philadelphia Eagles
DAL-Dallas Cowboys PIT-Pittsburg Steelers
DEN-Denver Broncos RAI-Oakland Raiders
DET-Detroit Lions SD -San Diego Chargers
GB -Green Bay Packers SEA-Seattle Seahawks
HOU-Houston Oilers SF -San Francisco 49ers
IND-Indianapolis Colts STL-St. Louis Rams
JAC-Jacksonsville Jaguars TB -Tampa Bay Buccaneers
KC -Kansas City Chiefs WAS-Washington Redskins
This function also allows you to set up FFA to be used for leagues other
than just the NFL. For example, you can change all the teams and use
college football teams or the CFL. Although the program and documenta-
tion refers to NFL, you can substitute whatever league you are using.
*** Function ***
Enter [A] to add a team to the table, [D] to delete a team from the
table, or [C] to change an existing team code or name.
After all changes have been made, press [F10] to save the changes. If
you do not wish to save the changes, press [Esc].
**NOTE** If you already have teams set up and you make any changes to
the table affecting the team code, then the team rosters will be checked
and those players with the "old" NFL team code will be updated with the
"new" team code.
When changing or deleting teams, select the team to be changed/deleted
from the selection window by highlighting the team and press [ENTER].
***Team Code***
Enter the 4 character team code you wish to use to identify the team.
This field is required and will be automatically forced to upper case.
***Team Name***
Enter up to 20 characters which identifies the NFL team.
Fantasy Football Assistant Program Documentation Page 34
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*****Scoring Maintenance*****
This function is used to customize the scoring tables. Enter the number
of the scoring table you wish to update. [1]=basic, [2]=performance,
[3]=distance, [4]=2 point conversion, [5]=defense.
If you do not use a particular method, distance for example, then just
make sure that the entries for that table are set to 0.
[Basic Scoring Table]
*** Point Value ***
Enter the desired number of points to be assigned for each type of
scoring play. For interceptions, enter the number of points to be
subtracted from the total for each interception thrown.
[Performance Scoring TableMeth]
*** Combine receiving and rushing yards prior to calculation?
Enter [Y] to indicate that the receiving and rushing stats (both yards
and rushes/catches) for the player are to be combined before applying to
the table. In this case, the totals will be used and applied to the
rushing stats, and receiving will be ignored. This allows you to still
enter separate stats for receiving and rushing, but treat them as single
totals. Enter [N] to process each one separately.
*** Yardage / Rushes / Catches / Passes ***
For regular stats, enter the incremental value to determine how many
points are to be awarded. For example, if 20 is entered for yards and 1
is entered for points, then 1 point will be awarded for every 20 yards.
If the player gains 100 yards, then he will receive 5 points (100 / 20
= 5). Note that if the player gains only 19 yards, then he will get no
points, or if he gains 39 yards, he will receive only 1 point.
*** Points ***
Enter the number of points to be awarded for the incremental yardage.
*** Bonus Points ***
You can optionally set up to 3 different bonus levels to award extra
points for reaching a certain yardage limit. For example, you could set
up level 1 at 2 points and yards at 100, level 2 at 4 points at 200
yards. If the player has 150 yards, then he will receive an extra 2
points for reaching 100 yards. If he has 210 yards he will receive
4 extra points (note that he will only qualify for the highest bonus
level - he will NOT get 2 points for reaching 100 yards).
*** Bonus Yards ***
Enter the number of yards to qualify for the bonus level. Note that the
yardage must be greater than the previous level if you are entering more
than 1 bonus level.
Fantasy Football Assistant Program Documentation Page 35
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*****Scoring Maintenance*****
[Distance Scoring Table]
*** From - To Yards ***
Enter the From-To yardage range for the corresponding point value. Up to
10 different yardage ranges/point values can be set up. When points are
calculated during Score Entry, it will award the point value determined
by the distance of the scoring play. Separate ranges can be set up for
passing, receiving, rushing and kicking. Note that the kicking ranges
will only apply to field goals. All yardage from 1-100 must be accounted
for, if there are any yards missing, a warning message will be displayed
when you try to save the changes.
[2 Point Conversions]
*** 2 Point Option **
Enter [P] to award 2 point conversions only to the player(s) that score
the conversion. Enter [S] to award the points to the special/defensive
team. Enter [B] to award the points to both the player and special /
defensive team.
Note: when importing scores and awarding points to the defense, then 2
points will be awarded for each 2 point conversion. The points table only
applies to the players who score the conversion.
*** Points ***
Enter the number of points to be awarded for the type of 2 point conver-
sion scoring play. If, for example, you do not award points to the
quarterback for throwing a 2 point conversion, then enter 0 for the
passing category. Note that these values are only used when importing
scores. If you are manually entering scores, then use the MISC field to
enter points for the 2 point conversion.
[Defensive Stats Table]
*** Points ***
Enter the point value to assign to each type of defensive stat. If your
league does not use a particular stat, then enter 0 for that stat.
*** Special Teams Option ***
The import file includes punt returns and kickoff returns as scores for
the defense, while also including the score for the player that actually
scores the touchdown if he is an offensive player (for example, if Tim
Brown of the Raiders who is a wide receiver scored on a punt return, he
would be credited with a touchdown AND the Raiders defense would also
be credited with a touchdown).
If you want the special teams scores for punt and kickoff returns included
as a defensive score, then enter [Y], else enter [N] to ignore these
special teams scores for the defense.
Fantasy Football Assistant Program Documentation Page 36
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*****Scoring Maintenance*****
*** Combine Pass & Rush Yards Allowed ***
Enter [Y] to combine pass and rush yards allowed prior to calculation. In
this case, the rush yards allowed table will be used. Enter [N] to treat
pass yards allowed and rush yards allowed separately.
*** Yardage Table ***
You can set up 5 different levels at which points can be awarded based on
yardage given up for both rushing and passing. Set up the least yards
first (which would get the most points). For example, the first level
could be set to 100 yards and 5 points. The second level could be 150
yards and 4 points. Then if the defense gives up 100 or less yards, it
would be awarded the 5 points. If it gave up 101-150 yards, it would be
awarded 4 points.
If combining pass and rush yards, then you only have to set up the
rushing levels, the receiving levels can be left at 0.
*****Realign Team Numbers*****
This function would normally be used by "keeper" leagues at the start
of a new season to manually reassign team numbers so a division
realignment can be performed without having to manually re-enter team
rosters.
For each team displayed, enter the new team number to be assigned. Make
sure all team numbers are accounted for, else a warning message will be
displayed when you try to save. Note that team rosters remain intact
after saving, only the team numbers are reassigned. This in effect
performs a division realignment.
Fantasy Football Assistant Program Documentation Page 37
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*****Bye Week Maintenance*****
This function is used to maintain the bye weeks of NFL teams. This
information is used by the Team Roster report and Team Maintenance
to identify those players that are currently on a bye week.
*** Week ***
Enter the week number to maintain. If teams have already been set up
for the week, they will be displayed.
*** NFL Team Code ***
Enter the NFL team codes that have a bye for the entered week. Up to
10 teams can have a bye for the same week. To remove a team, press
[F8]. After all teams have been entered, press [F10] to save the
information.
*****Restore Previous Week*****
This function is used to restore the previous week's data files.
When the standings are updated using Update/Print Standings, backup
files are automatically created (FFATEAM.BKP and FFAWEEK.BKP) if there
is enough room on the disk. If there was not enough room to create the
backup files, a message will be displayed that the previous week could
not be restored. The only alternative would be to restore a manual
backup (if you backed up the files before updating the standings).
A situation where you would want to use this function is if you discover
that some scores were missed or entered incorrectly after updating the
standings, you could restore the previous week, correct the weekly
scores, and then update standings again. Note that only the previous
week can be restored. If you are in week 5, you can restore week 4,
but if you execute this function again, week 4, not week 3, would be
restored.
*****Clear File For New Season*****
This function is used at the start of a new season. Before clearing the
data files for a new season, you must confirm that is what you wish to do
by entering [Y] and then pressing [ENTER]. If you selected this option
by mistake, enter [N] and then press [ENTER] to abort this function.
*** Clear Team Rosters Also ***
Enter [Y] to clear team information, else enter [N] to leave team rosters
intact. Those leagues that are "keeper" leagues would answer [N] so they
would not have to manually re-enter team rosters at the start of a new
season.
Fantasy Football Assistant Program Documentation Page 38
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*****Activate League*****
This function activates a different league. First, a little background
on how multiple leagues work. FFA will create a directory for each
league you set up. The first league will create directory \FFA\DATA001,
the next league will create \FFA\DATA002, etc. (assuming that FFA is the
directory name where you installed FFA). All the files that are unique
to each league, such as team information, weekly stats, notes, backup
files, etc. are kept in these directories. The files that are common to
all leagues, such as the default schedule file, bye week file, etc. are
kept in the program directory (FFA). Each league is completely indepen-
dent of the other leagues. Each league can have completely different
scoring systems, for example.
To make things somewhat easier to process multiple leagues, certain
functions such as importing stats, updating standings, and almost all
reports will have an option to process all leagues. When you respond
[Y] to this option, the current function will open each league you
have set up and attempt to process the current function. As each league
is processed, the name of the league will be displayed at the top of
the screen. After all leagues have been processed, the league that was
the active league when you started the process will still be the active
league. If you respond [N], then only the currently active league will
be processed.
There are 2 ways to activate a different league. This first is from
the Multiple Leagues Menu, and the second way is by pressing [F2] from
any menu. FFA will scan the directory for the leagues you have set up
and display a selection window. The first 3 digits will be the directory
number where the league is created (for example: 001 will indicate
directory DATA001). The name of the league will be displayed after the
directory number. Highlight the league you wish to activate and press
[ENTER]. The requested league will then be opened, and its league name
will now be displayed at the top of the screen (just below the screen
name).
*****Setup New League*****
Use this function to create a new league. The data directory where the
new league's data files will be stored will be displayed. There is a
maximum of 200 leagues that can be set up. The new league will be
initialized, and the League Options will be automatically be executed
so you can enter the processing options for the new league. You should
also use Scoring Maintenance and Schedule Maintenance to complete the
setup details for the new league.
*****Remove League*****
Use this function to remove a league that is no longer needed. A
selection window will display the available leagues. Highlight the
league to be removed and press [ENTER]. Note that the league that is
currently the active league can not be removed. If you need to remove
the currently active league, then activate a different league first
then remove the league.
Note that when a league is removed, the directory that contained that
league's files will also be removed. The next time a new league is
set up, it will use the first available directory name, starting with
DATA001 and search up to DATA200.
Fantasy Football Assistant Program Documentation Page 39
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*****Getting Started*****
The following directions are to help you get started once you have
installed FFA. The first thing that needs to be done is to set up the
different options your league uses, using League Options. If you try to
select any other function without setting up your league options, an
error message will be displayed.
After setting up your league options, you are now ready to enter the team
rosters with the Team Maintenance function. Enter the players for each
team in your league, the NFL team they play for, and the position of
each player.
Use Scoring Maintenance to customize the appropriate scoring tables.
Next you should enter the schedule for your league with the Schedule
Maintenance function. If you want to use the default schedule supplied
with FFA, then you can do so by pressing [F4] and the default schedule
will be used. If you wish to enter a different schedule, then you can
manually enter the schedule for each week. This completes the initial
setup work. The remaining directions are for weekly procedures.
If there are any roster changes for the week, then use Team Maintenance
to make those roster changes (trades, pickups, etc.).
Enter each team's starting lineup using Starting Lineup. Be sure to enter
each team's starting lineup, indicating the starters and reserves.
After the NFL games are played, you can then enter the weekly scores
using Enter Weekly Scores. Note that you do not have to wait until all
games are played before entering scores. For example, you could enter
the scores from Sunday's games on Sunday night and then enter the rest
of the scores after Monday night's game.
Print the Current Week's Detail Report to review the scores for each
team. Use this report to make sure that all scores for each NFL team have
been entered. If a team (or player) has been missed, use Enter Weekly
Scores again to enter the missing information. Repeat these steps until
all scores have been entered correctly.
When all scores have been entered, use Update Standings to automatically
update the current standings based on the scores entered for the week and
the current week's schedule. (It is also a good idea to make a backup of
the FFATEAM.DAT and FFAWEEK.DAT files before running this function).
Review the standings and stats. If an error has been made when entering
scores, you can return the backup you made in the previous step and enter
the correct scores and update again. You can also use Win/Loss
Maintenance. This will allow you to manually adjust team wins, losses,
high points, points scored and points scored against.
Fantasy Football Assistant Program Documentation Page 40
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*****Error Messages*****
There are 2 different types of errors that you may run into while running
FFA. The first type of error is a program generated error resulting from
incorrect information that is entered. For example, entering "GRB" in-
stead of "GB" for the Green Bay team code will generate a "Requested team
code could not be found!" error message. Since the program can look for
these conditions, these errors are referred to as "non critical", in
other words, the program can identify these errors and continue to run.
These errors are listed in alphabetical sequence with an explanation and
suggested actions to be taken. Note that not all error message are
listed here, those errors that are self explanatory are not listed.
The other type of error that you may encounter is a Basic error.
QuickBasic 4.5 was used to develop FFA. Some situations may arise where
Basic will return an error code to the program. Usually these errors
are "critical", where the program can not continue. An example of a
critical error would be if the disk becomes full while trying to write
to a file, or if there is an area of the disk that is bad and can not be
read or written to. There are a few errors that the program will look
for and try to recover from, such as the printer not being ready when
trying to print a report. The most common Basic errors are listed, with
a possible solution if applicable.
If you get an "Out Of String Space" error message, try freeing up as much
memory as possible before running FFA. You can also try reducing the
number of entries in the NFLRSTR.TXT file by removing names from this
file, or if you don't use this file to look up names, you can delete it.
Program Generated Errors
Message: 20 is the maximum number of weeks.
Action: Set number of regular weeks to 20 or less.
Message: Backup file(s) could not be found for restore!
Action: Evidently there was not enough room on the disk to create the
automatic backup files (FFATEAM.BKP and FFAWEEK.BKP). The
restore function can not be performed. You will have to return
a manual backup if you have one, or make manual adjustments
using Win/Loss Maintenance or Team Maintenance, depending on the
problem.
Message: Bonus yardage must be greater than prior level!
Action: Each level must be greater than the previous level. Enter a
yardage amount that is greater than the previous level.
Message: C'mon now, what kind of From-To range is that!
Action: You have entered a From-To range where the To side is less
than the From side. Enter a valid range.
Message: Detail for current week has not yet been entered!
Action: You must first enter the scores for the current week before you
can update/print standings.
Fantasy Football Assistant Program Documentation Page 41
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*****Error Messages*****
Message: Error trying to display file.
Action: Some type of error has occurred while trying to display the help
file. Depending on the error, you may not be able to use
on-line help. If the error is -1, then there is not enough
memory available. You should have at least 320k free when you
start FFA to use on-line help.
Message: File already exists - enter a different name!
Action: When saving a new notes file, the name entered is already
being used. Enter a unique name for the new file.
Message: Gaps detected for xxxxx. Must account for 100 yards!
Action: All 100 yards must be accounted for. Adjust yardage ranges
so there are no yards missed.
Message: Help file not found!
Action: The FFA.HLP file can not be found. Copy this file from
the original diskette into the FFA directory (or the name
of the directory if different than FFA).
Message: Illegal file name - enter again.
Action: The name entered for a new notes file is not a valid DOS
file name. Make sure you are not entering a period as part of
the name as the ".NOT" file extension is automatically added to
the name of the file. Consult your DOS manual for file naming
conventions.
Message: Illegal number of (quarterbacks - receivers - running backs -
tight ends - kickers - reserves).
Action: When entering a lineup for a team, the number of players for
each position must match what has been entered for a legal
lineup.
Message: Invalid player position!
Action: Valid entries are Q-quarterback, W-wide receiver, R-running
back, T-tight end, D-defense, C-coach, or K-kicker.
Message: League options have not been set up!
Action: Before any other functions can be executed, you must set up the
different options use League Options. The other functions do
different things based on what options your league uses.
Message: Missing or duplicated reserves! Team xx
Action: The team number displayed does not have the correct number of
reserves set up or the reserves do not have unique priority
codes. Use Starting Lineup to adjust the starting lineup for
the team and try the function again.
Message: Must set up team before setting lineup!
Action: The team you are trying to set a lineup for does not have any
players entered yet. Use Team Maintenance to enter the team's
players.
Fantasy Football Assistant Program Documentation Page 42
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*****Error Messages*****
Message: Player(s) have invalid NFL team code!
Action: The current team has players set up with NFL team codes
that are not valid. This usually happens when NFL Table
Maintenance has been used to change an NFL's team code
AFTER players have already been set up with the old team
code. Use Team Maintenance to enter the correct NFL team code.
Message: Printer error - correct and press [ENTER] to continue...
Action: The printer is either off-line or out of paper. Correct
the condition and press [ENTER] to continue printing, or
press [Esc] to abort the function.
Message: Requested team code could not be found!
Action: Enter a valid team code, or leave the field blank and
press [ENTER] to display a selection window showing the
valid entries.
Message: Schedule file not found!
Action: The FFASCHED.DAT file can not be found. Copy this file from
the original diskette into the FFA directory (or the name
of the directory if different than FFA).
Message: Schedule for number of teams not found!
Action: The default schedule for the number of teams your league uses
is not set up in the file. You must enter the schedule manually.
Message: Schedule not entered for current week!
Action: Before the current week can be updated/printed, the
schedule for the week must be set up. Use Schedule
Maintenance to enter the schedule for the current week.
Message: Sorry - roster list not available - consult manual.
Action: The file NFLRSTR.TXT is not present. This file should have
been included with FFA, and contains NFL player rosters.
Message: Team xx has player(s) with invalid NFL team codes!
Action: The displayed team has players set up with NFL team codes
that are not valid. This usually happens when NFL Table
Maintenance has been used to change an NFL's team code
AFTER players have already been set up with the old team
code. Use Team Maintenance to enter the correct NFL team code.
Message: This number of teams can not be set up!
Action: The number of teams that can be set up is 4, 6, 8, 10,
12, 14, or 16. If you have an odd number of teams in
your league, set up a "dummy" team.
Message: Wake up! Yardage already accounted for in previous level!
Action: You have entered a yardage that has already been defined in
a previous level. Each level must have a unique yardage range.
Fantasy Football Assistant Program Documentation Page 43
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*****Error Messages*****
Message: Warning - don't forget to adjust schedule!
Action: This warning message is displayed if you change the
number of teams in your league. The schedule must then
be adjusted to compensate for the new number of teams.
Message: Warning - player is assigned to team XX.
Action: This is only a warning. It is possible to enter the
same player for more than one team, but I assume you
would not wish to do this.
Message: Warning - total players exceed 22!
Action: The number of players allowed for a legal lineup exceed
the 22 player maximum allowed for a team. Adjust the
number of players allowed at each position so the total
number of players is less than or equal to 22.
Message: Week xx has duplicate or missing teams.
Action: The schedule for the week is invalid. Review the week's
schedule and adjust accordingly.
Message: What! You want this team to play itself?
Action: You can not set up a team to play itself. Enter a
different opponent.
***Basic Errors***
Number: 6 - Overflow
Meaning: This is the result of an integer calculation where the
result is more than 32,767. This should not be a problem
unless a player's total is more than this limit.
Number: 7 - Out of Memory
Meaning: Your machine does not have enough free memory to execute.
Remove any unnecessary TSR (Terminate and Stay Resident)
programs from memory and try again.
Number: 53 - File not found
Meaning: The requested file can not be found.
Number: 57 - Device I/O error
Meaning: The device (usually either the diskette or hard disk)
can not be read from or written to. In either case,
I hope you have a backup which can be used.
Number: 61 - Disk Full
Meaning: There is no more free space on the diskette or hard disk to
write the file. Delete some unused files to make more room.
Number: 71 - Disk not ready
Meaning: This is usually because the door for the disk drive is not
closed, or the diskette is write protected.
Number: 72 - Disk media error
Meaning: This is about the same as error 57. Hope you have a backup.
Fantasy Football Assistant Program Documentation Page 44
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*****FFA Mailing List*****
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
WELCOME TO THE FFA MAILING LIST.
A support forum for FANTASY FOOTBALL ASSISTANT Users
====+------------------------------------------------+====
PURPOSE:
The purpose of this mailing list is to provide a specialized forum for
help and advice for PC users running Daryl Muellenberg's Fantasy Football
Assistant.
LIST "HOME":
The Home or Headquarters for this Mailing List is The Fantasy Football
Information Exchange, a Synchronet BBS system operated by Edward Girard.
I can be reached via Internet email at: Edward.Girard@fantasyworks.com,
via Email on The Fantasy Football Information Exchange (214/642-9559) or
most evenings at (214) 642-7100. Daryl Muellenberg, the author of Fantasy
Football Assistant, monitors this Mailing List and can be reached at
Daryl.Muellenberg@fantasyworks.com for personal inquiries.
CURRENT "FFA-MAIL-LIST" CONFIGURATION:
This list is set up as a regular mailing list (not moderated) and all
your posts (email ffa-mail-list@fantasyworks.com ) are automatically placed
in the list and re-mailed to all subscribers. Our system makes internet
email runs to Holonet every six hours, 7 days a week.
MAILING LIST CONTENT ADVICE:
I would like to keep our conversations restricted to Fantasy Football
Assistant, and especially the usage, features and any possible problems
associated with Fantasy Football Assistant.
Possible Topics:
FFA bugs and workarounds
System configurations
Mutual technical support and "how to's"
Discussion of uses/promotions related to FFA
... and anything else related to Fantasy Football Assistant!
FFA STATS MAILING LIST:
If you wish to receive FFA compatible STATS via Email each Tuesday during
the season, you may subscribe to our FFA Stats Mailing List. Subscribing
to this Mailing List requires an annual fee of $39.95. There are 3 ways
to subscribe:
1) email your email address along with your Visa/Mastercard Number and
expiration date to: Edward.Girard@fantasyworks.com. Use caution.
2) Call The Fantasy Football Information Exchange (214/642-9559) and
subscribe via Domain Shopper in the External Program Area (X).
Forward an Email to the sysop with your Internet Email address.
3) Snail-Mail a check to: FantasyWorks Software, Inc. P.O. Box 540093,
Grand Prairie, Tx 75052. Include your Internet Email address.
Fantasy Football Assistant Program Documentation Page 45
========================================================================
*****FFA Mailing List*****
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO SUBSCRIBE TO ffa-mail-list:
Send email:
TO: listserv@fantasyworks.com
Subject: <ignored>
Bodytext: sub ffa-mail-list your.address@someplace.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO UN-SUBSCRIBE TO ffa-mail-list:
Send email:
TO: listserv@fantasyworks.com
Subject: <ignored>
Bodytext: unsub ffa-mail-list
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO POST ON ffa-mail-list:
Send all posts in the form of internet e-mail addressed to:
TO: ffa-mail-list@fantasyworks.com
Subject: <relevant threadname>
Bodytext: <whatever. *Because of the way our system places the "From"
line in the header of mail & posts, it's helpful to
remember to please sign your posts. And when quoting in
replies, try to include the quoted author's name as well.*>
...and your mail will automagically be placed in the list and mailed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks for participating in our FFA Mailing List!
Tell other FANTASY FOOTBALL ASSISTANT users to subscribe!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
......Edward Girard - Sysop - The Fantasy Football Information Exchange....
....Daryl Muellenberg - Author - Fantasy Football Assistant....
Fantasy Football Assistant Program Documentation Page 46
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*****Internet / World Wide Web / Etc.*****
This section has information about other fantasy football services on
the Internet / World Wide Web.
******
World Wide Fantasy Football League and Global Fantasy Football League
have a homepage at http://www.netnet.net/users/phillips . You can
get NFL stats, injury reports, player moves, and other NFL information
that is vital to fantasy football players. The latest version of FFA
can also be downloaded from here. You can also set up your own league
and post your league stats. I highly recommend checking this out.
****** Other sites:
http://www.bmi.net/tfl
http://www.nauticom.net/users/babe/technet
http://www.espnet.sportszone.com